I Just Released that for Salpicao.
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I Just Released that for Salpicao.
- Code:
USE [GunzDB]
GO
/****** Object: UserDefinedFunction [dbo].[fnCheckString] Script Date: 11/21/2008 05:23:55 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE FUNCTION [dbo].[fnCheckString](@P_String VARCHAR(500))
RETURNS BIT
AS
BEGIN
DECLARE @V_RetValue BIT
DECLARE @V_Position INT
SET @V_Position = 1
SET @V_RetValue = 0
WHILE @V_Position <= DATALENGTH(@P_String)
AND @V_RetValue = 0
BEGIN
IF ASCII(SUBSTRING(@P_String, @V_Position, 1))
BETWEEN 48 AND 122
SELECT @V_RetValue = 0
ELSE
SELECT @V_RetValue = 1
SET @V_Position = @V_Position + 1
END
RETURN @V_RetValue
END
- Code:
USE [GunzDB]
GO
/****** Object: StoredProcedure [dbo].[spInsertChar] Script Date: 11/21/2008 05:26:24 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/****** Object: Stored Procedure dbo.spInsertChar Script Date: 5/10/2007 3:42:11 PM ******/
/* 캐릭터 추가 */
ALTER PROC [dbo].[spInsertChar]
@AID int,
@CharNum smallint,
@Name varchar(24),
@Sex tinyint,
@Hair int,
@Face int,
@Costume int
AS
SET NOCOUNT ON
BEGIN TRAN
IF EXISTS (SELECT CID FROM Character where (AID=@AID AND CharNum=@CharNum) OR (Name=@Name))
BEGIN
ROLLBACK TRAN
return(-1)
END
IF (SELECT dbo.fnCheckString(@Name) as Test)= 1
BEGIN
ROLLBACK TRAN
return (-1)
END
DECLARE @CharIdent int
DECLARE @ChestCIID int
DECLARE @LegsCIID int
DECLARE @MeleeCIID int
DECLARE @PrimaryCIID int
DECLARE @SecondaryCIID int
DECLARE @Custom1CIID int
DECLARE @Custom2CIID int
DECLARE @ChestItemID int
DECLARE @LegsItemID int
DECLARE @MeleeItemID int
DECLARE @PrimaryItemID int
DECLARE @SecondaryItemID int
DECLARE @Custom1ItemID int
DECLARE @Custom2ItemID int
SET @SecondaryCIID = NULL
SET @SecondaryItemID = NULL
SET @Custom1CIID = NULL
SET @Custom1ItemID = NULL
SET @Custom2CIID = NULL
SET @Custom2ItemID = NULL
INSERT INTO Character (AID, Name, CharNum, Level, Sex, Hair, Face, XP, BP, FR, CR, ER, WR,
GameCount, KillCount, DeathCount, RegDate, PlayTime, DeleteFlag)
Values (@AID, @Name, @CharNum, 1, @Sex, @Hair, @Face, 0, 0, 0, 0, 0, 0, 0, 0, 0, GETDATE(), 0, 0)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @CharIdent = @@IDENTITY
/* Melee */
SET @MeleeItemID =
CASE @Costume
WHEN 0 THEN 1
WHEN 1 THEN 2
WHEN 2 THEN 1
WHEN 3 THEN 2
WHEN 4 THEN 2
WHEN 5 THEN 1
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @MeleeItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @MeleeCIID = @@IDENTITY
/* Primary */
SET @PrimaryItemID =
CASE @Costume
WHEN 0 THEN 5001
WHEN 1 THEN 5002
WHEN 2 THEN 4005
WHEN 3 THEN 4001
WHEN 4 THEN 4002
WHEN 5 THEN 4006
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @PrimaryItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @PrimaryCIID = @@IDENTITY
/* Secondary */
IF @Costume = 0 OR @Costume = 2 BEGIN
SET @SecondaryItemID =
CASE @Costume
WHEN 0 THEN 4001
WHEN 1 THEN 0
WHEN 2 THEN 5001
WHEN 3 THEN 4006
WHEN 4 THEN 0
WHEN 5 THEN 4006
END
IF @SecondaryItemID <> 0 BEGIN
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @SecondaryItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @SecondaryCIID = @@IDENTITY
END
END
SET @Custom1ItemID =
CASE @Costume
WHEN 0 THEN 30301
WHEN 1 THEN 30301
WHEN 2 THEN 30401
WHEN 3 THEN 30401
WHEN 4 THEN 30401
WHEN 5 THEN 30101
END
/* Custom1 */
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @Custom1ItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @Custom1CIID = @@IDENTITY
/* Custom2 */
IF @Costume = 4 OR @Costume = 5
BEGIN
SET @Custom2ItemID =
CASE @Costume
WHEN 0 THEN 0
WHEN 1 THEN 0
WHEN 2 THEN 0
WHEN 3 THEN 0
WHEN 4 THEN 30001
WHEN 5 THEN 30001
END
IF @Custom2ItemID <> 0
BEGIN
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @Custom2ItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @Custom2CIID = @@IDENTITY
END
END
IF @Sex = 0 /* 남자일 경우 */
BEGIN
/* Chest */
SET @ChestItemID =
CASE @Costume
WHEN 0 THEN 21001
WHEN 1 THEN 21001
WHEN 2 THEN 21001
WHEN 3 THEN 21001
WHEN 4 THEN 21001
WHEN 5 THEN 21001
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @ChestItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @ChestCIID = @@IDENTITY
/* Legs */
SET @LegsItemID =
CASE @Costume
WHEN 0 THEN 23001
WHEN 1 THEN 23001
WHEN 2 THEN 23001
WHEN 3 THEN 23001
WHEN 4 THEN 23001
WHEN 5 THEN 23001
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @LegsItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @LegsCIID = @@IDENTITY
END
ELSE
BEGIN /* 여자일 경우 */
/* Chest */
SET @ChestItemID =
CASE @Costume
WHEN 0 THEN 21501
WHEN 1 THEN 21501
WHEN 2 THEN 21501
WHEN 3 THEN 21501
WHEN 4 THEN 21501
WHEN 5 THEN 21501
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @ChestItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @ChestCIID = @@IDENTITY
/* Legs */
SET @LegsItemID =
CASE @Costume
WHEN 0 THEN 23501
WHEN 1 THEN 23501
WHEN 2 THEN 23501
WHEN 3 THEN 23501
WHEN 4 THEN 23501
WHEN 5 THEN 23501
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @LegsItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @LegsCIID = @@IDENTITY
END
UPDATE Character
SET chest_slot = @ChestCIID, legs_slot = @LegsCIID, melee_slot = @MeleeCIID,
primary_slot = @PrimaryCIID, secondary_slot = @SecondaryCIID, custom1_slot = @Custom1CIID,
custom2_slot = @Custom2CIID,
chest_itemid = @ChestItemID, legs_itemid = @LegsItemID, melee_itemid = @MeleeItemID,
primary_itemid = @PrimaryItemID, secondary_itemid = @SecondaryItemID, custom1_itemid = @Custom1ItemID,
custom2_itemid = @Custom2ItemID
WHERE CID=@CharIdent
IF 0 = @@ROWCOUNT BEGIN
ROLLBACK TRAN
RETURN (-1)
END
COMMIT TRAN
Kyuma- Posts : 10
Points : 5557
Reputation : 0 Registration date : 2009-02-27
Re: I Just Released that for Salpicao.
=O restrict alts
im gona put this in the DB soon as possible
im gona put this in the DB soon as possible
Lil-J- SG Co-Owner
- Posts : 168
Age : 30
Points : 5675
Reputation : 7 Registration date : 2009-02-24
Re: I Just Released that for Salpicao.
Kyuma wrote:After that execute this to edit the SpInsertchar stored procedure.
- Code:
USE [GunzDB]
GO
/****** Object: UserDefinedFunction [dbo].[fnCheckString] Script Date: 11/21/2008 05:23:55 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE FUNCTION [dbo].[fnCheckString](@P_String VARCHAR(500))
RETURNS BIT
AS
BEGIN
DECLARE @V_RetValue BIT
DECLARE @V_Position INT
SET @V_Position = 1
SET @V_RetValue = 0
WHILE @V_Position <= DATALENGTH(@P_String)
AND @V_RetValue = 0
BEGIN
IF ASCII(SUBSTRING(@P_String, @V_Position, 1))
BETWEEN 48 AND 122
SELECT @V_RetValue = 0
ELSE
SELECT @V_RetValue = 1
SET @V_Position = @V_Position + 1
END
RETURN @V_RetValue
ENDNot that this is just an edited spInsertChar, if you have you own items/exp/bounty or what ever you need to change it youself.
- Code:
USE [GunzDB]
GO
/****** Object: StoredProcedure [dbo].[spInsertChar] Script Date: 11/21/2008 05:26:24 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/****** Object: Stored Procedure dbo.spInsertChar Script Date: 5/10/2007 3:42:11 PM ******/
/* 캐릭터 추가 */
ALTER PROC [dbo].[spInsertChar]
@AID int,
@CharNum smallint,
@Name varchar(24),
@Sex tinyint,
@Hair int,
@Face int,
@Costume int
AS
SET NOCOUNT ON
BEGIN TRAN
IF EXISTS (SELECT CID FROM Character where (AID=@AID AND CharNum=@CharNum) OR (Name=@Name))
BEGIN
ROLLBACK TRAN
return(-1)
END
IF (SELECT dbo.fnCheckString(@Name) as Test)= 1
BEGIN
ROLLBACK TRAN
return (-1)
END
DECLARE @CharIdent int
DECLARE @ChestCIID int
DECLARE @LegsCIID int
DECLARE @MeleeCIID int
DECLARE @PrimaryCIID int
DECLARE @SecondaryCIID int
DECLARE @Custom1CIID int
DECLARE @Custom2CIID int
DECLARE @ChestItemID int
DECLARE @LegsItemID int
DECLARE @MeleeItemID int
DECLARE @PrimaryItemID int
DECLARE @SecondaryItemID int
DECLARE @Custom1ItemID int
DECLARE @Custom2ItemID int
SET @SecondaryCIID = NULL
SET @SecondaryItemID = NULL
SET @Custom1CIID = NULL
SET @Custom1ItemID = NULL
SET @Custom2CIID = NULL
SET @Custom2ItemID = NULL
INSERT INTO Character (AID, Name, CharNum, Level, Sex, Hair, Face, XP, BP, FR, CR, ER, WR,
GameCount, KillCount, DeathCount, RegDate, PlayTime, DeleteFlag)
Values (@AID, @Name, @CharNum, 1, @Sex, @Hair, @Face, 0, 0, 0, 0, 0, 0, 0, 0, 0, GETDATE(), 0, 0)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @CharIdent = @@IDENTITY
/* Melee */
SET @MeleeItemID =
CASE @Costume
WHEN 0 THEN 1
WHEN 1 THEN 2
WHEN 2 THEN 1
WHEN 3 THEN 2
WHEN 4 THEN 2
WHEN 5 THEN 1
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @MeleeItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @MeleeCIID = @@IDENTITY
/* Primary */
SET @PrimaryItemID =
CASE @Costume
WHEN 0 THEN 5001
WHEN 1 THEN 5002
WHEN 2 THEN 4005
WHEN 3 THEN 4001
WHEN 4 THEN 4002
WHEN 5 THEN 4006
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @PrimaryItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @PrimaryCIID = @@IDENTITY
/* Secondary */
IF @Costume = 0 OR @Costume = 2 BEGIN
SET @SecondaryItemID =
CASE @Costume
WHEN 0 THEN 4001
WHEN 1 THEN 0
WHEN 2 THEN 5001
WHEN 3 THEN 4006
WHEN 4 THEN 0
WHEN 5 THEN 4006
END
IF @SecondaryItemID <> 0 BEGIN
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @SecondaryItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @SecondaryCIID = @@IDENTITY
END
END
SET @Custom1ItemID =
CASE @Costume
WHEN 0 THEN 30301
WHEN 1 THEN 30301
WHEN 2 THEN 30401
WHEN 3 THEN 30401
WHEN 4 THEN 30401
WHEN 5 THEN 30101
END
/* Custom1 */
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @Custom1ItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @Custom1CIID = @@IDENTITY
/* Custom2 */
IF @Costume = 4 OR @Costume = 5
BEGIN
SET @Custom2ItemID =
CASE @Costume
WHEN 0 THEN 0
WHEN 1 THEN 0
WHEN 2 THEN 0
WHEN 3 THEN 0
WHEN 4 THEN 30001
WHEN 5 THEN 30001
END
IF @Custom2ItemID <> 0
BEGIN
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @Custom2ItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @Custom2CIID = @@IDENTITY
END
END
IF @Sex = 0 /* 남자일 경우 */
BEGIN
/* Chest */
SET @ChestItemID =
CASE @Costume
WHEN 0 THEN 21001
WHEN 1 THEN 21001
WHEN 2 THEN 21001
WHEN 3 THEN 21001
WHEN 4 THEN 21001
WHEN 5 THEN 21001
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @ChestItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @ChestCIID = @@IDENTITY
/* Legs */
SET @LegsItemID =
CASE @Costume
WHEN 0 THEN 23001
WHEN 1 THEN 23001
WHEN 2 THEN 23001
WHEN 3 THEN 23001
WHEN 4 THEN 23001
WHEN 5 THEN 23001
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @LegsItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @LegsCIID = @@IDENTITY
END
ELSE
BEGIN /* 여자일 경우 */
/* Chest */
SET @ChestItemID =
CASE @Costume
WHEN 0 THEN 21501
WHEN 1 THEN 21501
WHEN 2 THEN 21501
WHEN 3 THEN 21501
WHEN 4 THEN 21501
WHEN 5 THEN 21501
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @ChestItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @ChestCIID = @@IDENTITY
/* Legs */
SET @LegsItemID =
CASE @Costume
WHEN 0 THEN 23501
WHEN 1 THEN 23501
WHEN 2 THEN 23501
WHEN 3 THEN 23501
WHEN 4 THEN 23501
WHEN 5 THEN 23501
END
INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @LegsItemID)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
SET @LegsCIID = @@IDENTITY
END
UPDATE Character
SET chest_slot = @ChestCIID, legs_slot = @LegsCIID, melee_slot = @MeleeCIID,
primary_slot = @PrimaryCIID, secondary_slot = @SecondaryCIID, custom1_slot = @Custom1CIID,
custom2_slot = @Custom2CIID,
chest_itemid = @ChestItemID, legs_itemid = @LegsItemID, melee_itemid = @MeleeItemID,
primary_itemid = @PrimaryItemID, secondary_itemid = @SecondaryItemID, custom1_itemid = @Custom1ItemID,
custom2_itemid = @Custom2ItemID
WHERE CID=@CharIdent
IF 0 = @@ROWCOUNT BEGIN
ROLLBACK TRAN
RETURN (-1)
END
COMMIT TRAN
Please Dont Remove My Credits , I Make one PHP Code In The SCRIPT! If u remove your deatcch dont..
Kyuma- Posts : 10
Points : 5557
Reputation : 0 Registration date : 2009-02-27
Re: I Just Released that for Salpicao.
nah, i wont remove them
Lil-J- SG Co-Owner
- Posts : 168
Age : 30
Points : 5675
Reputation : 7 Registration date : 2009-02-24
Re: I Just Released that for Salpicao.
Lil-J wrote:nah, i wont remove them
Nice I See Ur Back To Co-Owner/Owner.
You May Now Release All The Items i Gave To u For OG..
Kenny- SG Dev
- Posts : 70
Points : 5605
Reputation : -2 Registration date : 2009-02-28
Re: I Just Released that for Salpicao.
Kenny wrote:Lil-J wrote:nah, i wont remove them
Nice I See Ur Back To Co-Owner/Owner.
You May Now Release All The Items i Gave To u For OG..
OG?? shouldnt it be SG?? o.O
Etheral- Posts : 19
Points : 5559
Reputation : 0 Registration date : 2009-02-25
Re: I Just Released that for Salpicao.
Etheral wrote:Kenny wrote:Lil-J wrote:nah, i wont remove them
Nice I See Ur Back To Co-Owner/Owner.
You May Now Release All The Items i Gave To u For OG..
OG?? shouldnt it be SG?? o.O
No, U Remember OG (Origianl Gamerz), Yea I Sent Him Items For The Client But Since He Came Here, He Can Release Him Too...
Kenny- SG Dev
- Posts : 70
Points : 5605
Reputation : -2 Registration date : 2009-02-28
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